When a factory shuts down, two young workers must return their memories of their time at the factory, which is where they met and fell in love.
"After a high-tech factory shuts down, Sami and Noor are instructed to return their memories of their time at the factory the following day. While Noor plans to smuggle a memory of Sami and her love for him so they can leave the city together, Sami reveals a different plan. He has no intention of keeping a memory of Noor or leaving the city. Instead, he plans to smuggle machinery blueprints he designed at the factory, hoping to stay and find work elsewhere.
Sami leaves and ventures into the old town. In an underground shisha restaurant, he meets Alissa, a smuggler. Alissa agrees to provide Sami with the illegal pen and paper he needs to smuggle the blueprints—but only if he beats her at a game of memory cards. Sami agrees to play, unaware that Alissa intends to use the game to provoke him into revealing the deeper truth behind his desperate need to smuggle a memory of the factory machines."